There's very little information about this wonderful thing, so after doing some research I decided to write it all up.What is a megacampaignParadox Grand Strategy games cover very long time, and most people never even 'finish' a single game of CK2, or EU4 - but it's possible to go the other extreme and play a 'megacampaign' - start in one game, then convert to another, and keep playing. Or if you really want to, go ahead, just don't say I didn't warned you.What is the converterThere's been many converter tools which take save game from one game and create a mod for another.In theory you could convert save game to save game, but converting to a mod is much more flexible, so that's the generally used method. Mod setups starting map, rulers, and whatever else it felt like including.CK2 to EU4 converter is a builtin feature of Crusader Kings 2. You can only access it if you have converter DLC.If you want to continue to Vic2 and HoI4, you'll need to use third party tools.Where are the filesIf you want to mod it, or just look at it, you might be surprised. If you have Conclave DLC, it uses different system to convert government types.Can I use converter with modded CK2 gamesYes, as long as they don't modify the map significantly.One notable exception is my, which is totally fine to use with converter as it doesn't add or remove provinces. You won't have canal prebuilt in EU4.What affects ruler attributes and traitsRuler/heir martial, stewardship, and diplomacy attributes divided by 3 and rounded up are what ends up as their EU4 attributes - capped at 6 of course.There's some correction for underage rulers, since in CK2 children grow attributes with age, while in EU4 toddlers are born 6/6/6 or 0/0/0 somehow.This means any attribute at 16 or higher is converted to a 6 - so it might be worth switching focus before conversion, just to get that extra point.If you're immortal, you'll get immortal trait in EU4.
Other traits are based on traitconversion.txt. For some reason converter will only generate 2 traits, even if ruler reigned long enough to get 3.Conversion is based mostly on your traits, and secondarily on your attributes. Some good CK2 traits like greedy convert to some bad EU4 traits like greedy. It's mostly nothing to worry about unless you have an immortal ruler.How is map createdCK2 titles are described by rank and name (like cjylland is County of Jylland), while EU4 are described by number (like 15 Jylland), and their names are just descriptive and occasionally not unique (like 157 Bihar and 558 Bihar).It is based on many to many mapping in provincetable.csv.
Every CK2 title (not just a county!) can map to some number of EU4 provinces.In simplest case a single title maps to a single title, for example in Iceland CK2 has two counties. So CK2's Vestisland maps to EU4's 370 Reykjavik, while CK2's Austisland maps to EU4's 371 Akureyri.A title can map to multiple counties - like county of Holstein maps to two provinces - 1775 Holstein and 4141 Ditmarschen. So whoever controls it gets both.Sometimes multiple CK2 titles map to single EU4 province - like counties of Lyon and Forez both map to 203 Lyonnais. In such case country holding majority gets it, and if someone else held part of it, they'll get a permanent claim on it.Quite often 2 counties and a duchy map to a province, for example counties of Coruna and Santiago and duchy of Galicia all map to 206 Galicia.
Fred lenix the rails 320. The music has become his passion when he was just 7, while he was living with his uncle who is also a professional DJ playing in many clubs in Sao Paulo.Fred is inspired by hypnotic and dark old school techno and electro music, which he then merged with new era electronic melodies with his unique perspective of Latin American and Turkish cultures.
What affects vassalsConverter doesn't generate PUs, marches, protectorates, or tributaries, but it sometimes generates vassals. There's special logic for HRE.For non-HRE countries, if you have Conclave, governmenttable.csv specifies maximum number of vassals generated - between 0 to 2 depending on your laws.Without Conclave, rules are specified by defines.lua and maximum number of vassals is 4, but it will only happen at zero crown authority.Generated vassals will often start at very high liberty desire. As two of five bugged provinces are Aztec goldmines, this effectively makes them far weaker than they were supposed to be.Occasionally province's controller won't have a core on it for no clear reason.There's a bunch of province visibility glitches depending on tech group, like seeing Iceland but not waters around it. These generally don't cause any serious gameplay problems.Playing with any combinations of versions other than supported ones (and hotfixes) will invariably cause additional issues. Converter doesn't do anything magical - the most complex part is provincetable.csv. So based on just that file and save game it wouldn't be that hard to just create your own converter, customized whichever way you need.Are there any third party converters?doesn't work with current version of the game, so no.It's not terribly hard to write one (especially if you reuse province table), but then the real work of keeping it updated begins.SummaryAnd that's all I discovered about the converter.
If you have any corrections, questions, or feedback, please comment and I'll update this post. Said.Did you try just restarting CK2 and disabling the DLC in menu?If save game doesn't load, you might edit save game to tell it this save is totally not Sunset Invasion save. List of DLCs was in one of the headers on top of the save file.Or you could mod the converter by overriding eu4converter/sunsetinvasion folder and eu4converter/sunsetinvasiontable.csv with something empty. Modding DLCs can be a bit awkward. I guess someone could just release a mod for that.Last option is to run converter and delete all files related to new world, but that's quite awkward without a script.Or as final option, you could enjoy fun special game with some different New World.
Said.Roman: It's not controlled by national ideas, it's controlled by aiweight section of common/ideas/00basicideas.txt (which gets copied from dlc030/eu4converter/copy/common/ideas/00basicideas.txt)In vanilla there are pretty much hardcoded tags who picks up exploration early. The converter overwrites that with different logic based on institutions and regions (Iberia and Britain have highest weights, many regions get smaller boost) and country size, which completely ignores tags or cultures.So if something Portugal, Castile, or England shaped exists after conversion, it has high chance of picking exploration regardless of its name. Zultansaid.Thank you for your answer. I tried it, but i cant make it work.
I am really noob in modding or coding. Can you tell me what i am doing wrong? I created a.mod file in DocumentsParadox InteractiveCrusader Kings IImod folder and i gave the path and name of my mod in that.mod file, like this: name = 'My mod' path = 'mod/mymod'. I tried to follow the same folder structure as the game, so i created this structure: DocumentsParadox InteractiveCrusader Kings IImodmymoddlcdlc030eu4convertergovernmenttable.csv, i want to edit the government table, because i want more created vassal after the conversion, but i can set any value in that.csv file, the converter make the same number of vassals.:(.
Updated: by Computer HopeFor Microsoft Windows users who want to edit audio files, we highly recommend WavePad, a great program you can download for free. This program supports multiple audio formats, including wav, mp3, vox, gsm, real audio, au, aif, flac, ogg, and many more. Below are some basic steps for editing an audio file using WavePad.The official WavePad page and download is.Before following any of the steps below, you must have WavePad downloaded and installed on your computer. Cut or trim the beginning, end, or part of a songYou can cut or trim a song or audio file using your. Below are the steps for each of these methods. Using the mouse.
Using the mouse, the portion of the audio (green lines) you want to delete. Once highlighted press the delete key. Save the file if you're satisfied with the changes.Using the keyboard. Play the song until it gets to the point before or after that you want to delete, hold down the, and press the or to highlight everything from that point. Once highlighted, press the delete key.
Hatch Patterns. Download.pat files of any Coronado Stone profile to create seamless patterns in Autocad and Revit. Entire Hatch Pattern Library. Pat stucco hatch free. I don't know of anything specifically created as stucco hatch, I've always just used the AR-SAND hatch and if I had to differentiate it from sand then I used a different lineweight for the hatches. Eric Stone wrote: Does anyone know of a hatch pattern that looks like stucco? Free Hatch Patterns. CAD hatch library, hundreds of FREE AutoCAD hatch patterns, the collection includes wood, brickwork,stone and stonework. We have over 300 free AutoCAD architectural hatch patterns to choose from, ideal for those specialist CAD jobs needing custom designs. A utoCAD hatch library including a selection of over 300 royalty free AutoCAD hatch patterns and 800 seamless textures to download.
Save the file if you're satisfied with the changes. TipIf at any time you delete something you didn't want to delete, you can always click the Undo option on the Home tab at the top of the program window, or press +Z.
The best save game editor is. The save game files are in the /Mount&Blade Warband Savegames/Native subfolder of your Documents folder, and are named sg0 X.sav. The variables you need to edit are the relations in the factions object, and you need to fix the ones between playerkingdom, playersupporters, and whatever kingdom you annoyed.There are a few threads discussing this, is one that links to other useful ones.-I probably do not need to say this, but make a backup of your save before you mess with it. Originally posted by:The best save game editor is. The save game files are in the /Mount&Blade Warband Savegames/Native subfolder of your Documents folder, and are named sg0 X.sav.
The variables you need to edit are the relations in the factions object, and you need to fix the ones between playerkingdom, playersupporters, and whatever kingdom you annoyed.There are a few threads discussing this, is one that links to other useful ones.-I probably do not need to say this, but make a backup of your save before you mess with it.i will make a backupthanksthis isnt native, its 2.2 of.Clash of KingsTywin and his army and people love mebut his war council hate me without reason with their -1905 relationship. Originally posted by:The best save game editor is.
Ck2 How To Edit Save File
The save game files are in the /Mount&Blade Warband Savegames/Native subfolder of your Documents folder, and are named sg0 X.sav. The variables you need to edit are the relations in the factions object, and you need to fix the ones between playerkingdom, playersupporters, and whatever kingdom you annoyed.There are a few threads discussing this, is one that links to other useful ones.-I probably do not need to say this, but make a backup of your save before you mess with it.i couldnt find the save files.
Originally posted by:It is but that can change your dynasty like that? Wow to say the least. Ive been using and made a custom Komnenos dynasty, not the original one like in the 1204 or 1081 scenarios, either way I guess it doesnt matter. Thanks anyway though.The Komnenos dynasty with the dynsty COA you have in past 1066 starts is the '634' as the file revealed. The Ruler Designer would use the same name but a different COA, as such thought as a different branch of the family. IF you want to be that specific Komnenos, then edit the save file. Save editing is super easy once you have done it the first time.
One other way to add your character to an existing house, instead of save editing, is to use CK2+ as it has a decision that lets you do this. If you don't want to to use it, create your own mod, like I did, and copy-paste only that part of CK2+ into your mod. It is really to easy to create mods, at least simple ones like this, as long as you read the wiki about modding for this game a bit so you should not have much trouble. The only thing it might take is some time to find the part you need to copy.Edit: Also, you might need to change some things in the code to make it work without the rest of CK2+. Mainly, deleting some lines.